博客
关于我
强烈建议你试试无所不能的chatGPT,快点击我
Getting Started with iOS Development Part10:Customizing your Mobile target's Splash screen
阅读量:7069 次
发布时间:2019-06-28

本文共 1915 字,大约阅读时间需要 6 分钟。

Customizing your Mobile target's Splash screen

 

How do I make a splash screen?

As part of your game publishing process, you may want to customize the splash screen that appears when launching your game on the device. Unity iOS Basic users can choose between four different orientations of the included splash screen, and Unity iOS Advanced users can use any texture to create their own unique splash screens to be displayed.

The splash screen can be customized in Player Settings. The desired splash orientation is specified via the "Default Screen Orientation" Player Settings (Resolution and Presentation section) property.

 

Using one of the included splash screens

You can choose one of four default splash screen orientations:

  1. Portrait - The user interface and splash screen are oriented vertically. The home button is on the bottom of the device.
  2. Portrait Upside Down - The user interface and splash screen are oriented vertically. The home button is on the top of the device.
  3. Landscape Right - The user interface and splash screen are oriented horizontally. The home button is on the left side of the device.
  4. Landscape Left - The user interface and splash screen are oriented horizontally. The home button is on the right side of the device.
 

Using a unique splash screen (Pro License feature)

Unity iOS Pro users can use any texture as a splash screen. The standard splash screen size varies with the device (320x480 pixels for 1-3rd gen devices, 1024x768 for iPad, 640x960 for 4th gen devices). Textures not matching this size will be automatically re-sized. Instructions:

  1. Drop your splash screen texture anywhere in the Assets folder.
  2. In  (Splash Image section), select your texture for Mobile Splash Screen, High Res. iPhone or iPad Portrait/Landscape properties. You need to specify only the ones that are applicable for your target device.

That's it! When your game is built, your custom image will be used.

转载地址:http://jphll.baihongyu.com/

你可能感兴趣的文章
Android源码学习之接着浅析SystemServer
查看>>
CentOS系统如何设置服务开机自动运行
查看>>
mybatis-generator 代码自动生成工具
查看>>
本地包含和远程包含
查看>>
android 双击返回按钮退出程序。
查看>>
git报错--RPC failed; curl 18 transfer closed with outstanding read data remaining
查看>>
oracle 分区表和分区索引
查看>>
springCloud的使用04-----熔断器hystrix的使用
查看>>
asp.net中异步调用webservice
查看>>
Oracle数据库——SQL高级查询
查看>>
BigDecimal 使用浅析
查看>>
分享按钮网站
查看>>
初识三层架构
查看>>
类型转换
查看>>
经典面试题:如何保证缓存与数据库的双写一致性?
查看>>
你真的了解Netty中@Sharable?
查看>>
DELPHI 初学.
查看>>
C# .net基于Http实现web server(web服务)
查看>>
一天一个设计模式(18)——状态模式
查看>>
Codeforces Round #337 Alphabet Permutations
查看>>